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1. Introduction to Anonymous Delegates
After reviewing How to Create and Use Regular Delegates, this video explains the concept of creating anonymous delegates, when to use them and when not to, and explains the concept of closure for retrieving the state and scope of the anonymous delegate at instantiation for use upon its invocation. (Anonymous delegates are not available in Visual Basic 8.x or earlier.)
2. Introduction to Generics
Generics allow you to create flexible data structures that are strongly typed. This video compares the System.Collections.ArrayList class versus its generic replacement, the System.Collections.Generic.List, explaining exactly why generics are the prefered way to add stability to your collections by catching situations where objects of the wrong type are being added to your collections at compile time.
Generics allow you to create flexible data structures that are strongly typed. This video compares the System.Collections.ArrayList class versus its generic replacement, the System.Collections.Generic.List, explaining exactly why generics are the prefered way to add stability to your collections by catching situations where objects of the wrong type are being added to your collections at compile time.
3. Designing Relational Database Tables
Why are relational databases the most popular? Differentiate between primary and foreign keys. Design relational database tables and learn about normalization rules and de-normalization.
Why are relational databases the most popular? Differentiate between primary and foreign keys. Design relational database tables and learn about normalization rules and de-normalization.
4. Understanding Security and Network Connectivity
Differentiate between database files and SQL Server processes. Explore scenarios for connecting to SQL Server Express databases, enabling and disabling user instances, login permissions, and other security precautions.
Differentiate between database files and SQL Server processes. Explore scenarios for connecting to SQL Server Express databases, enabling and disabling user instances, login permissions, and other security precautions.
5. Introduction to Version Control in Visual Studio Team System: Branching
Branching is a feature of Version Control that allows the development team to work on two distinct copies of the project at the same time. In this video we talk about scenarios where you would want to branch and how to do it from VSTS Version Control.
Branching is a feature of Version Control that allows the development team to work on two distinct copies of the project at the same time. In this video we talk about scenarios where you would want to branch and how to do it from VSTS Version Control.
6. Introduction to Version Control in Visual Studio Team System: Workspaces
A workspace is your client-side copy of the files and folders in the repository. When you add, edit, delete, move, rename, or otherwise manage any source-controlled item, your changes are persisted, or marked as pending changes, in the workspace. This video demonstrates the ins and outs of working with workspaces.
A workspace is your client-side copy of the files and folders in the repository. When you add, edit, delete, move, rename, or otherwise manage any source-controlled item, your changes are persisted, or marked as pending changes, in the workspace. This video demonstrates the ins and outs of working with workspaces.
7. Introduction to Version Control in Visual Studio Team System: Diffing
Diffing is the process of determining the differences between two files that were originally based on the same file and you want to merge the two source code files together back into one file. This video demonstrates how VSTS Version Control walks you through this process.
Diffing is the process of determining the differences between two files that were originally based on the same file and you want to merge the two source code files together back into one file. This video demonstrates how VSTS Version Control walks you through this process.
8. Object Oriented Programming Fundamentals - Part 1
9. Object Oriented Programming Fundamentals – Part 2
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